This has all been copied and moved over to other sections.
Chronicles of Realm
Table of Contents
1. Adventurer Log
2. Dragon Star Calendar
3. Holidays
4. Astrological Landmarks
5. Astrological Events
6. The Dragon Star
7. The Circle of The Forge
8. Divisions of Currency
9. Realm Languages
10. Cultural Backgrounds Templates
11. Human Bloodline Templates
12. Elven Bloodline Templates
13. Miscellaneous Racial Templates
14. Deities, Demigods, and Heroes of Tyre and Beyond
15. Special Items
Dy. 13
Mo. 6
Yr. 994
(The Party)
Gwen
Evelynn
Tyloch
Dar
Elthrynn
Xang Shi (Suel mage)
Guan Yo (Bodyguard)
In the Temple of War. All present and accounted for.
Afteryule / Deepwinter / Yule 1 week / January
Alturak / Claw of Winter / February
Eurtosh / Time of Sunsets / March
Tiamark / Time of Storms / April
Aurismark / The Melting / May
Flamerule / Time of Flowers / Lith 3 days / June
Dragonsmarch / Summertide / July
Foronmark / High Sun / August
Solosmark / The Fading / September
Halidromark / Leaf Fall / October
Ulinesh / The Rotting / November
Wintersmark / The Drawing Dawn / Yule 1 week / December
Days (D.S.) / Common Translation
Sunsday / Sunday
Moonsday / Monday
Huntsday / Tuesday
Heavensday / Wednesday
Mercysdays / Thursday
Highday / Friday
Solomsday / Saturday
12/30 Yule ; 1 week to 1/1 ; Heavy feasting, gift giving, & prayer
6/30 Lithe ; 3 days to 7/1 ; Drinking, carnivals, & free trade, crowing of march kings in the cites.
2/15 Midwinters ; 1 day ; Solemn prayer, fasting & silence
7/29 Greengrass ; 1 day ; as per Midwinters day, but no fasting
8/15 Highsummers Day (Mages Day) ; 1 night ; Free magical service & showmanship.
9/12 Highforest (Huntsman Night) ; 1 day ; Day of thinking and revelry.
10/13 Feast of the Moon ; 1 night ; The night of the awakened dead. (aka Halloween)
The Moons
1. Cytoon (MC). A silver/white moon of medium size.
2. Solostar (MS). A yellow/gold moon of medium size, almost glows at times.
3. Shiar (MR). A water typ moon of small size, usually hidden behind Solostar.
The Sun's
1. Sol (S). A medium sized yellow star. a little further back from the Realms than The Sun from earth.
2. Aurasol (AS). A small white star orbiting Sol. Only visible five years out of every 14. During this time winters are mild and summers are a bit hotter than on Earth. When not visible the temperature drops a bit more and winters are full of deep snow and summers are mild. Only half visible are the years temperatures about that of Earth, the sixth, seventh, thirteenth, and fourteenth years. a year of visibility is called a solar year, when half is visible then it's called a sequence year, and when it's not visible then it's called a lunar year.
Special Sights
1. The Dragon Star (DS). A bright dragon shaped cluster of stars in the Northern skies.
2. Crystal Palace (CP). A bright orbiting star in the sky. Palace of the Gods.
Realm Year / Event / Rev., Dur., Alignment / Notes and Effects
992 / Solacetine / 10 years, 22 days, DS, S, MS / Life magic is at +1 zone level everywhere and during the first hour is considered very high mana.
1000 / Grand Conjunction / 963 years, 5 years, DS, MC, MS, MR, S, AS, CP / All magic used in the first three days is at Very High mana level, and afterward is at +1 zone level. For one year afterwards, though, all mana is at -1 level.
993 / Skull of Anthrax / 13 years, 3 days / A dark red skull appears on Cyroon. All Darkness/Necromancy magik is at +5 to cast while it's in the sky.
After the Cataclysm the gods of man saw the Dragons to be a great threat. The gods created the Dragon Crowns. One for each of the Ancient Kings of yore, seven in all. The dragons power matched that of the Gods themselves, so the left the mortals with these crowns to defend themselves. They would use this as to test the strength of their children. They left man to his wits. Dragons swept over the land in search of the crowns. The budding realms of man were swept by Dragonfire. Goblinkine ruled the ruins. Out of these dark times a trio came forth to quell the onslaught of the dragons. An elven Archmage known only as Dark Star, a half-elven swordsman called Lorien Triestiendirth, more commonly known as Rath Ravenwolf, and a human rouge by the title of Herbert the Swift. They became legends.
There were two crowns left. One was lost whilst the other the trio retrieved from the Ancient Vault of Dullin Thaines, tomb of the supposed first Dwarven king, for this Dwarves and Elves fought for seven hundred years. Herbert was known ever after as the greatest of the thieves.
Dark Star was great in power. He raised land into the sky, creating another sky island of glittering light and glass in the shape of a dragon. Whilst Rath called the dragons to him, no mean feat. Only he possessed enough strength of will to resist the tempting powers of the crown. The intangible qualities of being able to resist the great magiks at work from the archmages, island and crown and being able to resist the dragons without being torn asunder. As well as the physical power and skill to avoid being slain by something as mundane as tooth or claw.
The Archmage then laid a curse upon the dragons on the island to lay in slumber for eternity. Some say he did it for his own reasons and not that a sense of well being for his fellow man. Because the next mention of him is fifteen years later as god himself, serving the greater forces of Merlin as am emissary. Rath gained a true agelessness and some claim an inability to die a final death. He still wanders the realms to this day. And Herbert vanished into obscurity once he reached Feltrest. Some say he was behind the founding of the ancient organization order of the Blackhand.
Character Player
Gwendlyn Fairblade Russell
Zeek–KIA Erick
Dar Erick
Corwin-KIA Aaron
Terra Firestar-KIA Aaron
Deltaurii Myth-KIA Aaron
Elthrynn-Feltrest Ethan
Ariel Nightwing (Doppelganger)-In the North Ethan
Den–KIA Ethan
Thor'ed, hireling-KIA Ben
Alia-lost in shipwreck Ben
Rowan Darkwood-Unknown Ben
Xan Shawn
Murdock-Feltrest Shawn
Ivory, Fairy-KIA Shawn
Trevor, aka Reno-KIA Shawn
Mozziah-KIA Shawn
Tylock Brad
Calashandra Tristan, ally, Elysia Brad
Galen, aka Acmed Troykair, Feltrest Brad
Mordikiem-Tyre Brad
Evelynn Mike H.
Asmar Nims, ally, Elysia Vince
Duergan-left in Kingdom of Porthos Vince
Morgan-lost in shipwreak Mike
Magius Bloodstone–in his Northern Stronghold Phillip
8
Divisions of Currency
Symbol / Name / Coin type / # in 1 lb. tray. / BCU / Realm
VC / Chip / Copper / 25 / 1 / Volkrad
VS / Middinsweight / Silver / 20 / 12 / Volkrad
VG / Volscrown / Gold / 17 / 230 / Volkrad
TC / Mark / Copper / 20 / 2 / Try
TC / Silvarn / Silver / 20 / 50 Tyr
TG / Crown / Gold / 20 / 200 / Tyr
TR / Royal Crown / Gold / 10 / 600 / Tyr
TA / Arysmark Royal Crown / White Gold / 13 / 1000 / Tyr
EwS / Erienesaur / Silver / 20 / 50 / Elves
EwG / Eriensaun / Gold / 20 / 250 / Elves
DvC / Dwienmark / Copper / 10 / 3 / Dwarves
DvS / Dwienweight / Silver / 10 / 30 / Dwarves
DvG / Dwiencrown / Gold / 10 / 450 / Dwarves
DC / Farthing / Copper / 20 / 1 / Dalelands
DS / Siernin / Silver / 20 / 10 / Dalelands
TyC / Tyradore Crown / Gold / / 110 / Tyradore
9
Realm Languages
Typ Language-Defaults-Area of Use
A Volsgaard - Gandlesh-2, Norstounge-6 - Volkrad
A Gandlish - Volsgaard-2, Tyrian-4, Duringar-8, Bitterwest-2 - Dalelands
A Tyrian - Gandlish-4, Fellstrade-2 - Tyr
A Norstounge - Volsgaard-6, Another Nors clan-2 - Norlands
A Bitterwest - Gandlish-2, Tyrian-3 - North Bowmys
A Fellstrade - Tyrian-2, Zakharien-7 - Felltrest/Trade
A Zakharien - Fellstrade-7 - Southlands
A Cyric - Tyrian-6 - Ancient Tyrian
A Ancient Elysian - Elysian-6 - Ancient Elysia
H Tienginwar - Sirian-6, Elysian-4 - Elves
H Duringaur - Gandlish-8 - Dwarves
H Sahudease - Kadesuem-5 - The Sahudease
H Kadesuem - Sahudease-5, Another Suel clan-2 - The Suel Tribes
H Elysian - Tienginwar-4 - Elysia
VH Sirian - Tienginwar-6 - Magus Tongue
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Cultural Backgrounds Templates
1. Norlander Clans 2 (3) Default Language, Norstounge
Illiterate, Rep. -2 (Raiders and Barbarians)
Male- Combat Reflexes, Seamanship +2, Proud. Point Value 0
Female- Valuable property stigma, Status -1. Point Value -25
2. Volsgaardian 3 Default Language, Volsgaard
Semi literate, Mountain Survival +2, Four years military service (with perm. draft duty until age 50), Intolerance to Goblinkin. Point Value -10
3. Tyr (Empire) 3 (4) Default Language, Tyrian
Semi literate, Wealth +1 level, Selfish, Proud. Point Value 15
Females- Second class citizens stigma. Point Value 10
4. Dalelanders 3 Default Language, Gandlish
Semi literate. Point Value 0
5. Fellsborne (native) 4 Default Language, Fellstrade
Literate, Wealth +1 level, One additional language at IQ, Proud. Point Value 20
6. Southlander 3 Default Language. Zakharien
Illiterate (The Law of Kahzaud). Point Value -10
Female- Valuable property stigma, Status -1, additional laws. Point Value -30
7. Suel Plainsmen 2 (3) Default Languages, Kadasuem
Illiterate
Male- Riding +2, Survival +2, Intolerance to Goblinkin. Point Value -5
Female- Wealth +1, Status +1. Point Value 5
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Human Bloodline Templates
1. Norlander 10 points
St +1, Temp. tolerance level 1 (low), DR 1, Bad Temper. These powerful folk are tall & impressive, they most commonly have blond to white hair which is most often straight and sometimes wavy. Complexion runs from milky white to a golden tan. Males are +2 in / +10 lbs. while females are +1 in /+5 lbs. They always have blue eyes.
2. Volsgaardian 10 points
Ht +1, Composed. These resilient people are descended from a mixing of Suelease warrior caste blood of the old empire and the native midlander kingdom they conquered. They commonly have black, dark to brown, hair. Often with ash tones. Their hair is fine and straight. Eye color ranges from brown to hazel to green. Their complexion is often smooth and fine running from a fine white to an olive tone, which is more common than white skin.
3. Lashien (True Tyrian) 15 points
Iq +1, Atr +1, light sleeper. These people are intelligent and attractive. They have blond to white hair. Their complexions run from Fair to white. This bloodline is the ancient royal line of Tyr. Their bone structure is very fine and they automatically recieve a +1 status due to natural dignity, also due to a resemblance and relation to the royal line of yore.
4. Suelease 10 points
Ht +1, Temp. tolerance level 1 (low). They have a sharp Sahudease resemblance. They look akin to Terran Mongols more than Sahudease though. They have brown eyes and black hair. They are also tough and highly adaptable.
5. Anglease 10 points
Common sense, alertness level 2, honesty. They have any range of eye color. White skin and light brown to black hair, occasionally red. They have average builds and consist most of humans in the midlands.
6. Noran 10 points
Dx +1, alcohol tolerance, fit, St -1. This bloodline is scattered throughout the midlands and quite rare. They are said to be of Fehy lineage. They commonly have red hair and green or blue eyes, fine bone structure, and slightly pointed ears. They commonly have freckles of ranging intensity, though a rare few have light freckles and black hair. They are -1 in height and -5 lbs. in weight.
7. Tyrinor (Common or true Tyrian) 10 points
Disease resistant, no hangover. These people have black to light brown hair. Eye color ranging from brown to black, and a slightly tanned complexion.
8. Ibearian 10 points
Resistant to poison, level 5 magic resistance, overconfidence. These people inhabit the Western Isles. They are rare and few. They have black eyes and fine complexions. Their hair ranges from grey to brown to black.
9. Krondahar (Tyrian warfare engineered slave race) 10 points
St +2, high pain threshold, DR 2 (toughness), Iq - 1, subjugation, gigantism. They are bred by Tyrian Artificers as slaves of the crown, for warfare, bloodsport entertainment and as bodyguards. They are all 7 ft tall, bald and with black eyes. They can have any skin color.
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Elven Bloodline Templates
1. High Elves, Eldar. Standard Elven kit with literacy
45 points. They speak Tiengienwar with Calligraphy brush pen spec. (Sildaur)
25 points. Half-Eldar. As per standard half-elf but with -1 reaction to elves.
2. Grey Elves, Alfdrien. Elf kit with +2 Iq, Dx 0 and Danger sense for Magery with literacy.
45 points. They speak Tiengienwar with Rune cut writing spec. (Althain).
25 points. Half-Alfdrien, As per half-Eldar but sub Empathy for Magery.
3. Wood Elves, Silven. Elf kit with St 0, Ht +1, Iq 0.
45 points. Animal Empathy, Danger Sense instead of Magery. Elves of other lines react at a -1 to Silven Elves.
25 points. Half-Silven, as per half-Eldar except with Ht +1, Iq 0, Danger Sense instead of magery.
4. Sea Elves, Silvidur. Elf kit.
45 points. Amphibious and pressure support level 1 instead of Magery. They speak Tiengienwar and write Althain.
25 points. Half-Silvidur. As per Half-Eldar except amphibious and pressure support level 1 instead of magery.
5. Elysian Elves. 41 points. Elf kit with literacy, racial enemies; Orcs, and -1 reaction to all other elves. Many are true albinos and have elven blood.
20 points, Kender.
Dx +2, Iq +1, Acute Vision level 2, Longevity, Manual Dexterity +2, luck level 1, unfazeable, absent minded, extreme curiosity, kleptomania, Rep. (as thieve) at -2.
30 points, Doppelgangers.
Morph, regrowth, empathy, combat reflexes, kin sight (view shifter on an Iq roll), short lifespan level 4, frightens animals, unusual biochemistry, subjugation.
110, Dark Ogres.
St +10, Ht +4, DR 3, PD 1, high pain threshold, night vision, magik resistant level 4, acute smell/taste level 1, Rep (forces of Darkness) +2/ Rep (all non-evil races) -4, odious personal habit (eats other sentients), overconfidence, berserk, callous, selfish, sterile (may be created by ritual magic), inconvenient size, intolerance to all Feyh, vampiric dependence (elven blood only), unusual biochemistry.
0, Were Creatures. (As per C1 of Comp-magik)
Crinos form, advantages of both forms, limited to lower speed value and thus Minor Lunar influence (The moon Cyroon), bloodthirst, a known were is automatically a murderer at -4 reaction, stress atavism severe, uncommon.
+25, True Weres. (As per Were Creatures)
Regular regeneration, dominance, infectious attack. True Weres do not suffer from Stress Atavism severe above.
60, The Fehy.
Dx +3, acute hearing level 2, acute vision level 3, beautiful appearance, winged flight, Pd 1, flight skill at Dx +1, Stealth at Dx, unaging, magery level 1, natural spell caster, charisma level 1, St -5, fragile, inconvenient size, iron bane (contact) (it counts as one level of allergic susceptibility and damage is increased by 1d6 per strike.
30, Kuo-Tao.
St +1, Ht +2, acute taste/smell level 1, amphibious, dark vision, Dr 1, gills, PD 1 nictitating membrane x1, pressure support, speak with fish, bad sight, cold-blooded, dependency, fanatic, intolerance, odious racial habit, reputation -4, unattractive appearance.
25, Giant Eagles.
St +3, Dx +2, acute vision level 1, claws, winged flight, peripheral vision, sharp teeth, telescopic vision level 1, flight skill at Dx +1, bloodlust, fragile, compulsive behavior (seeks solitude), intolerance, mute, poverty (dead broke), primitive -3.
20/50, The Drow.
Males, St -1, Dx +1, Iq +1, social stigma (valuable property to Drow), 20
Females, Dx +2, Iq +1.
Unaging, Dark-Aspected magery +2 bonus, appearance & charisma both at level 1, skills poison & savoir faire at Iq +1 each, literacy, very rapid healing, infravision, spell at Iq +1 Drow Darkness and Drow light, combat reflexes, extremely hazardous duty, selfish, sadism, severe phobia (sunlight), albinism variant, code: always behave with elegance and style, Rep -3, surface elves react at -4. Surface acclimatization takes a number of hours equal to health exposed to direct sunlight. They lose access to Dark magery bonus, infravision, all Drow inherent spells. They also lose the severe phobia to sunlight and gain the Drow disadvantage of -2 status. The Defiled is a -20 disadvantage. Permanent Drow enchantments lose 1 power per hour of surface light exposure and items of workmanship ;lose one quality level every five hours until average quality for a very fine item and poor quality for any other type. Drow equipment is always one level higher than its true level because of it magical workmanship.
175, Giants.
St +16, Dx -1, Ht +4 (thru extra fatigue), PD 1, DR 2, High pain threshold, reach 2 hex, speed x2 on flat straight surfaces, , acute taste/smell +3, bad temper, severe shyness, stubbornness, inconvenient size, -2 Rep with all smaller folk. Giants react at -3 to Ogres and at -2 to anyone who mentions Ogres. A giant has a -2 reaction from smaller races if he is coming near them. Giants height are based on his St without the bonus then increased by 60%, and what is 4x that of a man before his St bonus.
90, Ogres.
St +10, Ht +4, Iq -3, PD 1, DR 3, high pain threshold, night vision, acute taste/smell level 1, magic resistance level 1, brawling at Dx, ugly appearance, Rep -3, inconvenient size. Orcs do not suffer from the reaction modifiers. Height is based on St before bonus, then increased by 40% and what is x5 normal man without his bonus St.
Major Deities
Terra - The Green Mother; f; nature, healing, earth; wife of Chaos, mother of many of the important gods and goddesses
Chaos - the Thunderer; m; chaos, oblivion, destructive storms, thunder and lightning; husband of Terra, father of many important gods and goddesses.
Palanthas - m; law, order, goodness; father of the holy trinity.
The Dark Queen - Setzerian, The Succabus, Queen of the Abyss; f; evil, darkness, serpents; the serpent; mother of the Dark Trinity.
Zahara - The Philosopher; f; neutrality, knowledge, history, sages; mother of the Trinity of Magic.
The Old Man of the Sea - m; the sea.
Minor Deities
Ares - m; father of Adonis.
Hermes - the Messenger; m; messengers, herdsman, bards, entertainers, rouges; winged sandals, the lyre.
Hephaestus - the Lame God; m; forge, smiths, craftsmen, fire; hammer and anvil, fire; forged the twelve swords of power.
Marith and Adonis - The Lovers
Marith - f; emotional love and bonds.
Adonis - m; physical love and lust
Tyche - m; fate fortune, merchants; gold, coins, wealth; father of Tymera and Azrael
Tymera - Lady Luck; f; good luck, blessings.
Azrael - m; bad lick, curses.
Morkoth - m; the underworld.
Thanatos - Death; m; death; scythe, skeletal face; rides upon a pale horse named Mortis.
Nix - Night; f; night, darkness.
Solari - m; sun, farmers healing life; the sun.
Mystra - f; healing mercy; part of the Holy Trinity.
Zamora - the Justicar; f; justice; part of the Holy Trinity.
Berkeley - m' peace, friendship; part of the Holy Trinity.
The Dark Prince - Prince of Lies; m ; lies, deceit; part of the Dark Trinity, son of the Dark Queen and Nix.
Krovax - m; poison, torture, murder, assassination, revenge; part of the Dark Trinity, appears similar to an AD&D Baatezu, son of Dark Queen and Ares.
Necrophidius - The Liche; m; disease, decay, death, undead; part of the Dark Trinity, son of Dark Queen and Thanatos.
Morgana - the Witch; f; black magic; part of the Trinity of Magic.
Merlin - the Wizard; m; grey magic, especially war magic; part of the Trinity of Magic
Palin - m; white magic; whit erodes; part of the Trinity of Magic.
The Fates - f; destiny of mortals; spider; Cleo, Lachesis and Atropos, daughters of Zahara.
The Seven Sins - the seven sins; the Dark Queen slept with her father, Chaos, and then gave birth to these seven impish demons. They travel the world spreading evil to all they meet.
Major Heroes/ Demi-gods
Merideth - f; women, childbirth, hearth, women crafts; twin sister of Gwendolyn.
Gwendolyn - the Amazon; f; women, women adventurers, women's rights; twin sister of Merideth.
Sylvan - the White Stag; woodlands, woodland creatures; a white stag.
Thraydin - the Paladin of Light, Champion of Elysia, Dragonslayer, the Cavalier; m; knightly honors and virtues; white or silver griffin and a black sword; lover of Elysia, slayer of Obliviax, champion of the god of lights.
Elysia Starshimmer - the Guardian, the Banshee; f; loyal guardians, love magic, Elysian elves; a silver star; lover of Thraydin.
Eldar Alflynn - m; elven heroes; unicorn; elven hero who put the Titans and Elder Wyrms to sleep ushering in the Golden Age, believed by some to be a descendent of Elysia Starshimmer and Thraydin.
The Titans - children of Terra. Arch-enemies of the Elder Wyrms. Some few escaped the wrath of Eldar Alflynn by working for Hephaestus. The remainder were put to sleep by Eldar Alflynn to usher in the Golden Age.
The Elder Wyrms - children of Chaos. Arch-enemies of the Titans. There are ten Elder Wyrms, each of which is a progenitor of the 10 genealogical lines of dragons: red, blue, black, green, white, gold, silver, bronze, brass, and copper. Were put to sleep by Eldar Alflynn to usher in the Golden Age
Ember Firestorm - f; fire, strength, power; the red Elder Wyrm.
Obliviax the Black - f; death, murder, destruction; the black Elder Wyrm. killed by Thraydin and captured by Elysia Starshimmer, her fallen body formed what is now know as the Dragon Peninsula.
Xaknarax - Second Demon Lieutenant to Setzerian. A god of the Suel.
Other non-Tyrian deities
Ulrik - wolves, battle, snow; god of the barbarians north of Volkrad.
Christ - new god of a small kingdom south of the Black Eagle Barony, will shortly be considered an evil religion by regions including Feltrest and Volkrad due to the influence of certain adventurers.
15
Special Items
Mithril- 1/2 weight metal, +3 to enchant. Radiates moderate magik.
Adamantite- +1 DR, quality level. Magic resistant +3. Does not radiate magik.
Koumis (Suel)- Fermented mares milk.
Elysian Steel- weighs 25% less, +1 quality level. +1 DR; Mithril/Adamantite composite.
Lt. Elysian Chain- PD2/DR3, (0/1 vs. crushing), -50% weight of regular chainmail, made of Elysian steel. Equivalent of light fine mail.
Elysian Bow- made from branches of Home trees. Equivalent to composite bow.
Elysian Radiance Wand- Ancient ebony wands, very few left, some few are self-powered: SS. 9, Acc. 7, 1/2D 300, Max 400, ROF 3, Dmg. 1d6 imp., 1/2 DR of armor. PE skill (default of Dx -4), uses 3 fatigue per second of use, Mages only.
Star Fruit- Exotic fruit grown on the Great Lake of Polydianess. 5-point star in shape, yellow/orange in color. Tastes like a mix of kiwi, coconut, and orange.