These templates were created for the GURPS rules, but could be modified or used as guidelines for any system.
Cultural Backgrounds Templates
1. Norlander Clans 2 (3) Default Language, Norstounge
Illiterate, Rep. -2 (Raiders and Barbarians)
Male- Combat Reflexes, Seamanship +2, Proud. Point Value 0
Female- Valuable property stigma, Status -1. Point Value -25
2. Volsgaardian 3 Default Language, Volsgaard
Semi literate, Mountain Survival +2, Four years military service (with perm. draft duty until age 50), Intolerance to Goblinkin. Point Value -10
3. Tyr (Empire) 3 (4) Default Language, Tyrian
Semi literate, Wealth +1 level, Selfish, Proud. Point Value 15
Females- Second class citizens stigma. Point Value 10
4. Dalelanders 3 Default Language, Gandlish
Semi literate. Point Value 0
5. Fellsborne (native) 4 Default Language, Fellstrade
Literate, Wealth +1 level, One additional language at IQ, Proud. Point Value 20
6. Southlander 3 Default Language. Zakharien
Illiterate (The Law of Kahzaud). Point Value -10
Female- Valuable property stigma, Status -1, additional laws. Point Value -30
7. Suel Plainsmen 2 (3) Default Languages, Kadasuem
Illiterate
Male- Riding +2, Survival +2, Intolerance to Goblinkin. Point Value -5
Female- Wealth +1, Status +1. Point Value 5
Human Bloodline Templates
1. Norlander 10 points
St +1, Temp. tolerance level 1 (low), DR 1, Bad Temper. These powerful folk are tall & impressive, they most commonly have blond to white hair which is most often straight and sometimes wavy. Complexion runs from milky white to a golden tan. Males are +2 in / +10 lbs. while females are +1 in /+5 lbs. They always have blue eyes.
2. Volsgaardian 10 points
Ht +1, Composed. These resilient people are descended from a mixing of Suelease warrior caste blood of the old empire and the native midlander kingdom they conquered. They commonly have black, dark to brown, hair. Often with ash tones. Their hair is fine and straight. Eye color ranges from brown to hazel to green. Their complexion is often smooth and fine running from a fine white to an olive tone, which is more common than white skin.
3. Lashien (True Tyrian) 15 points
Iq +1, Atr +1, light sleeper. These people are intelligent and attractive. They have blond to white hair. Their complexions run from Fair to white. This bloodline is the ancient royal line of Tyr. Their bone structure is very fine and they automatically recieve a +1 status due to natural dignity, also due to a resemblance and relation to the royal line of yore.
4. Suelease 10 points
Ht +1, Temp. tolerance level 1 (low). They have a sharp Sahudease resemblance. They look akin to Terran Mongols more than Sahudease though. They have brown eyes and black hair. They are also tough and highly adaptable.
5. Anglease 10 points
Common sense, alertness level 2, honesty. They have any range of eye color. White skin and light brown to black hair, occasionally red. They have average builds and consist most of humans in the midlands.
6. Noran 10 points
Dx +1, alcohol tolerance, fit, St -1. This bloodline is scattered throughout the midlands and quite rare. They are said to be of Fehy lineage. They commonly have red hair and green or blue eyes, fine bone structure, and slightly pointed ears. They commonly have freckles of ranging intensity, though a rare few have light freckles and black hair. They are -1 in height and -5 lbs. in weight.
7. Tyrinor (Common or true Tyrian) 10 points
Disease resistant, no hangover. These people have black to light brown hair. Eye color ranging from brown to black, and a slightly tanned complexion.
8. Ibearian 10 points
Resistant to poison, level 5 magic resistance, overconfidence. These people inhabit the Western Isles. They are rare and few. They have black eyes and fine complexions. Their hair ranges from grey to brown to black.
9. Krondahar (Tyrian warfare engineered slave race) 10 points
St +2, high pain threshold, DR 2 (toughness), Iq - 1, subjugation, gigantism. They are bred by Tyrian Artificers as slaves of the crown, for warfare, bloodsport entertainment and as bodyguards. They are all 7 ft tall, bald and with black eyes. They can have any skin color.
Elven Bloodline Templates
1. High Elves, Eldar. Standard Elven kit with literacy
45 points. They speak Tiengienwar with Calligraphy brush pen spec. (Sildaur)
25 points. Half-Eldar. As per standard half-elf but with -1 reaction to elves.
2. Grey Elves, Alfdrien. Elf kit with +2 Iq, Dx 0 and Danger sense for Magery with literacy.
45 points. They speak Tiengienwar with Rune cut writing spec. (Althain).
25 points. Half-Alfdrien, As per half-Eldar but sub Empathy for Magery.
3. Wood Elves, Silven. Elf kit with St 0, Ht +1, Iq 0.
45 points. Animal Empathy, Danger Sense instead of Magery. Elves of other lines react at a -1 to Silven Elves.
25 points. Half-Silven, as per half-Eldar except with Ht +1, Iq 0, Danger Sense instead of magery.
4. Sea Elves, Silvidur. Elf kit.
45 points. Amphibious and pressure support level 1 instead of Magery. They speak Tiengienwar and write Althain.
25 points. Half-Silvidur. As per Half-Eldar except amphibious and pressure support level 1 instead of magery.
5. Elysian Elves. 41 points. Elf kit with literacy, racial enemies; Orcs, and -1 reaction to all other elves. Many are true albinos and have elven blood.
20 points, Kender.
Dx +2, Iq +1, Acute Vision level 2, Longevity, Manual Dexterity +2, luck level 1, unfazeable, absent minded, extreme curiosity, kleptomania, Rep. (as thieve) at -2.
30 points, Doppelgangers.
Morph, regrowth, empathy, combat reflexes, kin sight (view shifter on an Iq roll), short lifespan level 4, frightens animals, unusual biochemistry, subjugation.
110, Dark Ogres.
St +10, Ht +4, DR 3, PD 1, high pain threshold, night vision, magik resistant level 4, acute smell/taste level 1, Rep (forces of Darkness) +2/ Rep (all non-evil races) -4, odious personal habit (eats other sentients), overconfidence, berserk, callous, selfish, sterile (may be created by ritual magic), inconvenient size, intolerance to all Feyh, vampiric dependence (elven blood only), unusual biochemistry.
0, Were Creatures. (As per C1 of Comp-magik)
Crinos form, advantages of both forms, limited to lower speed value and thus Minor Lunar influence (The moon Cyroon), bloodthirst, a known were is automatically a murderer at -4 reaction, stress atavism severe, uncommon.
+25, True Weres. (As per Were Creatures)
Regular regeneration, dominance, infectious attack. True Weres do not suffer from Stress Atavism severe above.
60, The Fehy.
Dx +3, acute hearing level 2, acute vision level 3, beautiful appearance, winged flight, Pd 1, flight skill at Dx +1, Stealth at Dx, unaging, magery level 1, natural spell caster, charisma level 1, St -5, fragile, inconvenient size, iron bane (contact) (it counts as one level of allergic susceptibility and damage is increased by 1d6 per strike.
30, Kuo-Tao.
St +1, Ht +2, acute taste/smell level 1, amphibious, dark vision, Dr 1, gills, PD 1 nictitating membrane x1, pressure support, speak with fish, bad sight, cold-blooded, dependency, fanatic, intolerance, odious racial habit, reputation -4, unattractive appearance.
25, Giant Eagles.
St +3, Dx +2, acute vision level 1, claws, winged flight, peripheral vision, sharp teeth, telescopic vision level 1, flight skill at Dx +1, bloodlust, fragile, compulsive behavior (seeks solitude), intolerance, mute, poverty (dead broke), primitive -3.
20/50, The Drow.
Males, St -1, Dx +1, Iq +1, social stigma (valuable property to Drow), 20
Females, Dx +2, Iq +1.
Unaging, Dark-Aspected magery +2 bonus, appearance & charisma both at level 1, skills poison & savoir faire at Iq +1 each, literacy, very rapid healing, infravision, spell at Iq +1 Drow Darkness and Drow light, combat reflexes, extremely hazardous duty, selfish, sadism, severe phobia (sunlight), albinism variant, code: always behave with elegance and style, Rep -3, surface elves react at -4. Surface acclimatization takes a number of hours equal to health exposed to direct sunlight. They lose access to Dark magery bonus, infravision, all Drow inherent spells. They also lose the severe phobia to sunlight and gain the Drow disadvantage of -2 status. The Defiled is a -20 disadvantage. Permanent Drow enchantments lose 1 power per hour of surface light exposure and items of workmanship ;lose one quality level every five hours until average quality for a very fine item and poor quality for any other type. Drow equipment is always one level higher than its true level because of it magical workmanship.
175, Giants.
St +16, Dx -1, Ht +4 (thru extra fatigue), PD 1, DR 2, High pain threshold, reach 2 hex, speed x2 on flat straight surfaces, , acute taste/smell +3, bad temper, severe shyness, stubbornness, inconvenient size, -2 Rep with all smaller folk. Giants react at -3 to Ogres and at -2 to anyone who mentions Ogres. A giant has a -2 reaction from smaller races if he is coming near them. Giants height are based on his St without the bonus then increased by 60%, and what is 4x that of a man before his St bonus.
90, Ogres.
St +10, Ht +4, Iq -3, PD 1, DR 3, high pain threshold, night vision, acute taste/smell level 1, magic resistance level 1, brawling at Dx, ugly appearance, Rep -3, inconvenient size. Orcs do not suffer from the reaction modifiers. Height is based on St before bonus, then increased by 40% and what is x5 normal man without his bonus St.